Wednesday, October 30, 2019

Miscommunication about transfer funds Case Study

Miscommunication about transfer funds - Case Study Example The message receiver should exert enough efforts to clarify any vague or confusing message by contacting the message sender. Evidently, all parties must contribute to the clear message sending process of business communication. Introduction Task-related organization communication includes message sending factors within the organizational framework. The research delves on wrong message organization communication sending. The research delves on resolving wrong organization message sending. The affected parties must contribute to making sure the organization communication messages are received the same way as the message sender, the manager, intends. Statement of the Investigation Issue There was miscommunication in the task-related transfer of funds aspect of the business organization’s communication channel. The organization’s manager did not indicate which currency should be used in the transfer of funds. Consequently, the organization employees erroneously deposited th e funds using the wrong United Arab Emirates Dirhams currency, instead of the correct United States dollars currency. Consequently, the finance department moved to correct the erroneous transfer funds deposit. ... One such common barrier is noise. Often noise blurs out the vivid message from being received in the original context. The noise will block one or more words from reaching the message receiver’s ears. Another message barrier is document smudge. The smudge may hide or misrepresent a letter or letters on the document. A huge smudge may cover an entire word resulting to the distortion of the original document. Lastly, the appearance of the entire document may obscure the true message of the documents. For example, the general message did not mention the exceptions to the main message. Another barrier to the effective task-related organizational communication is culture (Kutz, 2012). The culture of one county, United States, is different from the culture of another country, country where Dirhams currency is used. The countries that use Dirhams include the United Arab Emirates and Morroco. If the United Arab Emirates plans to send money to the United States, there is confusion as t o whether the money sent will be in United Arab Emirates Dirhams currency or in United States dollars currency. To resolve the currency issue, the message sender and the message receiver should include the currency in the message. When sending messages between two different cultures, one word or group of words may have different meanings. The United Arab Emirates may interpret a payment of 200 as to mean payment in Dirhams currency. On the other hand, the United States individual who receives a message that he or she will be paid 250 may interpret the amount is $250 United States currency. Furthermore, communication structures contribute to effective business communication. The use of special language

Monday, October 28, 2019

Empowerment supports organisational objectives at the expense of the individual worker Essay Example for Free

Empowerment supports organisational objectives at the expense of the individual worker Essay Introduction Companies today are designed in someway, at some level, to develop individuals either for their own sake, the companys sake or hopefully for both. The team has become a sophisticated structure. I t is finely engineered, maintained to a high standard, and when running smoothly it is highly productive (Cole, G, A, 1997: 63). It provides an environment in which energy can be maximised towards corporate needs, which also allows the individual to satisfy his or her own needs within work, rather than only outside of it. So often seemingly dull unimaginative and uncreative employees surprise their companies when they reveal the depth of their energy outside work. However it is the corporate attitudes (Legge, K, 1995: 104) that stifled them, and when released companies recognise they have a pool talent, a wealth of resources, at their fingertips. In the 1980s and 1990s rationalisation and downsizing (Legge, K, 1995: 53) were very much the order of the day therefore empowerment became a business necessity. Empowerment has been in the forefront of quality improvement efforts (Cole, G, A, 1997: 23). Several businesses worldwide have been and still are currently closely watching quality the ability to produce superior and distinguished goods and services to meet customer needs. The commitment to quality today is very present in service industries, non-profit organizations, government agencies, and educational institutions (Mabey at el, 1998: 48). Total Quality, also known as Total Quality Management (TQM), is seen differently by different people. Organizations are reportedly introducing soft and hard (Cole, G, A, 1997: 67) employee relations policies associated with the shift to human resource management (HRM). Softer aspects of HRM, based on the encouragement of employee commitment in support of management aims, have received particular attention given their proposed linkage with improved organizational performance (Cole, G, A, 1997: 67). This has, in turn, led many organizations to adopt schemes designed to encourage employee involvement. The concept of empowerment has been identified as a recent and advanced manifestation of employee involvement (Cole, G, A, 1997: 68). Empowerment has been defined in different ways. Some have claimed it is a fundamentally different way of working together (Spencer Pruss, 1992: 271) and quite different from the traditional notion of control (Cole, G, A, 1997: 94). Cole (1997) is able to define the concept of empowerment as an application to none managerial roles such as team members. However, he argues there are several possible meanings. These can range from having increased authority (Cole, G, A, 1997: 53) and therefore their ability exercise a wider range of choices at work and to be given a more varied and interesting job in the form of job enrichment. At best empowerment increases individuals discretion over how they do their work. It may also provide additional opportunities for group problem solving on operational issues. Empowerment is seen as ways of giving people more opportunity or power (Mabey et al, 1998: 38) to exercise control over, and have responsibility for, their work. It is intended to encourage individuals to use their abilities by enabling them to take decisions. According to Potterfield (1999), empowerment will be best defined as a way of bestowing upon employees the power to use more judgment and discretion in their work and to participate more fully in decisions affecting their working lives (Legge, K, 1995:84). Others are more sceptical. Armstrong (1996) points out that Empowerment, for example, may mean little more than giving employees the opportunity to make suggestions for change (Armstrong, 1996: 76). In practice, empowerment is intended to release active employee engagement only so long as it falls within the parameters for which it was selected as a strategy. In most organisations it is management which defines and adjudicates and ultimately exercises control (Armstrong, 1996: 78). The concept of empowerment is based on the belief that to be successful, organisations must harness the creativity and brain power of all the employees not just a few managers (Graham Bennett, 1995: 3). The idea that everybody in the business has something to contribute represents a radical shift in thinking away from the old idea that managers managed and the workforce simply followed orders. The fact that empowerment does represent a radical shift in thinking explains why, in many organisations, the initiative has failed. Empowered organizations are composed of empowered persons, although it is not necessarily true that a group of empowered persons automatically creates an empowered organization. Organizations that are truly empowered have moved out of the old paradigm of competition and beliefs in limitation and scarcity (Sparrow Marchington, 1998: 291). The face of the contemporary workplace is drastically changing. More and more companies are realising the value of more flat democratic organisational structure (Mabey et al, 1998: 23) over the traditional autocratic, hierarchical management styles. In contrast to empowered workplaces, disempowered workforce suffers from poor self-esteem, lack of a personal vision and a feeling of hopelessness. These attitudes and beliefs form inner barriers that block growth and proactive development (Legge, K, 1995: 63) and manifest in the worker in the form of reluctance to accept responsibility, hesitance to communicate openly, lack of commitment and ownership and, ultimately, in below average performance. Such employees become passive passengers who are more focused on having their personal needs met than on contributing fully (Sparrow Marchington, 1998: 82) so that the company can grow. Because they feel afraid, uncertain and insecure, they will unconsciously sabotage new interventions and approaches. An example of this is the resistance management often experience when implementing a quality management system (Sparrow Marchington, 1998: 82). In this way employees become a stumbling block to progress instead of much-valued assets. In companies where managers make a concerted effort to delegate and share power and control, the results are not always impressive (Graham Bennett, 1995: 93). The reason for this is either a lack of understanding of the nature of empowerment, or a greater focus on applying a set of managerial techniques than on creating conditions that are essential for empowerment to thrive. Where empowerment does not work it is because people do not think it through (Mabey Salaman, 1997: 83). To avoid such failures it is important to gain commitment for the senior management team, and then to cascade this down to other levels of management. The hardest group to convince about empowerment are middle managers (Spencer Pruss, 1992: 92), because it is their jobs that are most likely to be affected. It is because these managers often have the most to lost that they may have a tendency to undermine or delay implementation of a new policy. The implementation of empowerment in organisations instead of the traditional hierarchies means a flatter organisational structure (Cole, G, A, 1997: 57), which can give rise to considerable resentment and individual resistance. There are, naturally, many problems that can arise in the empowerment process. Many workers may resist these new responsibilities (Mabey et al, 1998: 23); they in fact like having their decisions made for them and will resent the extra burdens (and work). There still may be those workers who resent the implications of greater self-direction, possibly even arising from an obvious fear. There is an interesting theory underlying this reaction. Maslow has called this the Jonah Complex, the fear of ones own greatness (Maslow, 1971: 34). While Maslow discussed this term in a more mystical, spiritual context, it is associated as a sort of classic block to self-actualisation. Since empowerment speaks to the same sort of needs as self-actualisation, it could be drawn that there is the possibility of a collective sort of Jonah Complex at the heart of many conflicts in organizational transitions. Employees may also be cynical and suspicious of this approach (Gennard Judge, 1997: 235, Hitchcock and Willard, 1995:27) as another way to get more work out of them for less money. However allowing employees to take an active part in the change process from the very beginning, and showing them that their organization is truly changing will remove some of their wariness. There is also the danger of the employees feeling too empowered (Legge, K, 1995: 57); in feeling so independent of other facets of the organization that there might also be troubles in transitioning to teams. Empowerment supports organisational objectives at the expense of the individual worker to speed up the decision making processes and reducing operational costs (Sparrow Marchington, 1998: 293) by removing unnecessary layers of management such as staff functions, quality control and checking operations. In retrospect empowerment is usually advocated to release the creative and innovative capacities of employees (Armstrong, M, 1996:386), to provide greater job satisfaction, motivation and commitment and giving people more responsibility enables employees to gain a great sense of achievement from their work therefore. The reasons for empowerment emerging as a concept for our time (Armstrong, M, 1996:385) is the need to generate energy release in employees by providing them with visionary leadership and a supporting environment and by treating them as a valuable asset to be invested in rather then as a cost despite the fact that organisations are driven by profit generating, cost reduct ion and market pressures. Empowerment at workplace level has greater justification for management in HRM terms (Beardwell Holden, 1994:582). Management needs to decide how much power to delegate to employees while controlling their levels of creative energies and at the same time not undermining managerial prerogatives (Beardwell Holden, 1994: 582). TQM (total quality management) suggests a system whereby worker empowerment is restricted very much within the boundaries set by the management (Beardwell Holden, 1994: 582). Training can provide an opportunity to empower and motivate employees (Honold, L, 1997). Empowering workers in this small way (i.e., schedule the training sessions) during the actual implementation of the organizational change can provide workers with a small degree of control over what is essentially a change in process over which they have no control. Empowerment can be argued as an objective in its own right as a means of extending worker satisfaction (Gennard Judge, 1997: 211). This can be related to the concept of Quality of Working Life (QWL). It refers primarily to how efficiency of performance depends on job satisfaction, and how to design jobs to increase satisfaction, and therefore performance. The early psychological basis of QWL and of justifications of empowerment relating to increased worker motivation was Herzberg (1968). Herzberg developed a theory called the two-factor theory of motivation. Herzberg argued that job factors could be classified as to whether they contributed primarily to satisfaction or dissatisfaction (Spencer Pruss, 1992 : 64). There are conditions, which result in dissatisfaction amongst employees when they are not present. If these conditions are present, this does not necessarily motivate employees. Second there are conditions, which when present in the job, build a strong level of motivation that can result in good job performance. Management very rarely discusses the practical problems in attempting to apply empowerment through quality management (Mabey Salaman, 1997:34) therefore employee views and feelings are unheard. The argument in supporting quality management requires an increase in workers skills and results in genuine employee empowerment (Mabey Salaman, 1997:34). However, in contrast to the optimistic approach is the argument that empowerment through quality management results in the increasing subordination of employees in return for little or no extra reward (Mabey Salaman, 1997:35). Recently, empowerment has become an important Human Resource Management tool (Graham Bennett, 1995: 93) in many organisations. It has been portrayed as the ultimate tool to access unleashed potential and help leaders get the best from their people. In reality, however, organisations that are trying to empower people may be fighting an uphill battle. Managers who harbour a fear that affirmative action may jeopardise their jobs, may be more worried about keeping their jobs than about empowering others. With the rationalization of layers of management, promotion is becoming less realistic and, therefore, middle managers share with non-managerial employees growing feelings of cynicism as well as a heightened sense of estrangement from the predominant goals and values of their employing organizations (Denham, N et al, 1997). According to Maslow (1998), people need a sense of self-determination, autonomy, dignity, and responsibility (Legge, K, 1995: 221) to continue to function in a healthy, growth-motivated way. When placed in an environment where any or all of these qualities are removed from them and they are instead forced to submit to anothers will and think and act under constant supervision (Legge, K, 1995: 221), their sense of esteem and self-worth is robbed from them. The implementation of empowerment can be used successfully as a HRM tool as it provides a competitive advantage ensuring organisational survival (Mabey Salaman, 1997:25) and at the same time protecting employees jobs. However, employees maybe compelled to work harder and more flexibly for their own good (Mabey Salaman, 1997:25) otherwise they might be made redundant for the greater good. The aim of empowerment is to enable employees to actually have to deal with problems to implement solutions quickly and without recourse to supervisors (Gennard Judge, 1997: 71) and or higher levels of management. This is increasingly necessary as large and bureaucratic organisations delayer (Beardwell Holden, 1994: 91) management hierarchies in the search for administrative efficiency and lower costs. Employee empowerment is a very important aspect when considering human resource management. The failure of employers to give employees an opportunity to participate in decisions affecting their welfare may encourage union member ship (sparrow Marchington, 1998: 53). It is widely believed that one reason managers begin employee involvement programs and seek to empower their employees is to avoid collective action by employees (Cole, G, A, 1997: 83). Employee empowerment offers the employers and the employees the chance to be on the same level, so to speak. Empowerment allows them to help make decisions that affect themselves, as well as, the company. Basically, through empowerment, employers and employees are in a win-win situation. The employees feel like they are needed and wanted, while the employers gain satisfaction through their prosperity (Mabey Salaman, 1997: 64). Employee empowerment can be a powerful tool. The now advanced leadership style can increase efficiency and effectiveness inside an organization (Graham Bennett, 1995: 13). It increases productivity and reduces overhead. Overhead expenses are those needed for carrying on a business, i.e. salaries, rent, heat and advertising (Mabey Salaman, 1997: 39). It gives managers the freedom to dedicate their time to more important matters. Managers can highlight the talents and efforts of all employees. The leader and organisation take advantage of the shared knowledge of workers (Beardwell Holden, 1994: 64). Managers at the same time develop their own job qualifications and skills attaining personal advancements (Spencer Pruss, 1992: 38). Empowered employees can make decisions and suggestions that will down the line improve service and support, saving money, time and disputes between companies and their customers (Gennard Judge, 1997: 291). Empowerment of qualified employees will provide exceptional customer service in several competitive markets; therefore it will improve profits through repeated business (Beardwell Holden, 1994: 76). Customers prefer to deal with employees that have the power to manage arrangements and objections by themselves, without having to frequently inquire of their supervisors (Beardwell Holden, 1994: 76). Empowerment is a strong tool that will increase revenue and improve the bottom line (Sparrow Marchington, 1998: 280). Empowerment is also the best way to promote a good long-lasting employee-customer relationship (Sparrow Marchington, 1998:32). Empowerment also brings benefits to employees. It makes them feel better about their inputs to the company; it promotes a greater productivity, and provides them with a sense of personal and professional balance (Cole, G, A, 1997: 91). It exercises employees minds to find alternative and better ways to execute their jobs, and it increases their potential for promotions and job satisfaction. It results in personal growth (Mabey at al, 1998: 174) since the whole process enlarges their feelings of confidence and control in themselves and their companies. It is a process that makes workers utilize their full potentials. This enables them to stay behind their decisions, assume risks, participate and take actions. It is a win-win situation (Wilkinson, A, 1998); customers benefit from sharp employees; organizations benefit from satisfied customers and sharp employees; and employees benefit from improving their confidence and self-esteems. Benefits come with changes in the organizations culture itself. Benefits require changes in management and employees (Mabey at al, 1998: 54). For empowerment to succeed, the management pyramid (Mabey et al, 1998: 54) must be inverted. Old-fashioned managers must take a step back and for the first time serve their subordinates and give up control. Old-fashioned employees must also agree to changes. They could see empowerment as a threat (Spencer Pruss, 1992: 147), especially if they became use to the convenient old style of management structure where the rules and decisions always came from above (Legge, K, 1995: 94). Employee involvement and participation schemes are to enhance job responsibility (Legge, K, 1995: 24) by providing individuals with more influence over how they perform their tasks (employee empowerment). Each individual can make a personal decision on how to perform his or her task instead of being instructed on how to do so by management. When employees are involved, they have some influence on how they perform their job. This in turn is likely to increase their contentment with the job (Mabey at al, 1998: 134), the probability that they will remain in that job and their willingness to except changes in the task that make up the job. Individual employees are more likely to be effective members of the workforce (Sparrow Marchington, 1998: 76) if management taps into their knowledge of the job by seeking their opinion on how the job should be performed and how it can be organised better. For employees, the greater empowerment and control given to frontline staff and to their teams has meant a great degree of freedom than ever before in controlling their own working lives (Sparrow Marchington, 1998:166). The power that managers have, the capacity that managers have to influence the behaviour of employees and work responsibilities, must be now shared with employees (Gennard Judge, 1997: 73) through the creation of trust, assurance, motivation, and support for competitive needs. Work-related decisions and full control of the work is being pushed down towards the lowest operating levels (Armstrong, M, 1996: 58). Self-conducted teams have also emerged, which are groups of empowered employees with no or very little supervision. These groups are able to solve work problems, make choices on schedules and operations, learn to do other employees jobs, and are also held accountable and responsible for the quality of their outputs (Beardwell Holden, 1994: 12) Guest (1987) argued under high commitment management workers would be committed to managements vision, and that management would favour individual contracts over collective agreements as a mean of furthering worker commitment and dependence, thus making unions redundant. Employees who feel they are in a stable work environment will feel more secure and empowered (Cole, G, A, 1997: 94). Advancement opportunities and rewards/incentive programs should also be implemented, as they feed into how committed and employee feels to making positive contributions and whether or not they are recognised for their efforts. Morale, too, provides a good measure of the culture of the organisation. Organisations with a restrictive, secretive environment where information is tightly controlled (Beardwell Holden, 1994: 162) will have less informed less empowered employees. Organisations with a more open environment, where ideas are encouraged from all levels will have a freer flow of information, better-informed employees, and thus higher empowerment. Through the process of employee empowerment, employees feel more valued (Beardwell Holden, 1994: 40) because they are able to participate in the planning process and the decision making process. Empowerment gives employees the opportunity to contribute to the companys overall success (Beardwell Holden, 1994: 40). This helps an employee feel that he/she is truly valued, rather than that they are just a back to be stepped upon by those trying to reach the top. All in all, if the employee is happy with their job, than a paying customer will see that and want to return. Empowerment allows an employee to find new ways to express their creativity (Armstrong, M, 1996: 161). Through creativity, employees are able to make sales or transactions an unforgettable and pleasurable experience for customers, thus ensuring the customers return. Employee empowerment can have a profoundly beneficial impact on the bottom line if used correctly (Mabey et al, 1998: 18). Empowerment allocates responsibility to an employee and creates the motivation to surpass customer expectations. In order to keep customers for life, employers must empower their employees to make their own decisions. Empowerment gives employees the opportunity to make decisions and suggestions (Cole, G, A, 1997: 39) that will down the line improve service and support, saving money, time and disputes between companies and their customers. Empowerment is an aspect, which must be considered in negotiating an effective team contract (Spencer Pruss, 1992: 69) .The team must be empowered to seek and find information across the existing management structures. The communication aspect of empowerment means that the team must be clearly shown where their work adds value to the company, where their effects will show results and where their work fits in with the companys objectives. Organizations wishing to instil a culture of empowerment must find a way of establishing systems and processes that do not restrict employees. By concentrating on what behaviour is considered optimal for the employees and what they do well, management can adapt, develop and change the organizational structure to produce the sought after behaviour (Erstad, M, 1997). Culture changed programmes are commonly promoted (Mabey et al, 1998: 132) to increase the power of the worker, through empowerment. However, critics have argued empowerment is a means of increasing work intensity and gaining greater managerial control over labour (Brambell, 1995, Legge, 1989). Conclusion Work place attitudes such as praising teams for success and punishing teams for failure are inherent in our society (Mabey et al, 1998: 32) where winning and survival have become synonymous. Businesses are installing empowerment into their organisations to give people more responsibility and asking them to test the corporate boundary limits (Graham Bennett, 1995: 91). A t the same time, organisations are asking staff to be more entrepreneurial, and take more risks. It can be argued employees who empower themselves can be called troublemakers and those who take entrepreneurial risks and fail are referred to as failures. The business ethic which condemns failure as a bad thing is going to restrict its best people (Beardwell Holden, 1994: 12), force them to avoid taking risks that may one day be beneficial and will prevent the team experiencing the excitement of the empowerment which is vital to motivation and team dynamics. The advantages gained through empowerment are numerous. Employee empowerment allows an organization to unleash the vital, untapped forces of employee creativity and motivation to solve business problems (Legge, K, 1995: 50). Empowering employee also allows them to make decisions on the spot. This is very important when you work in an industry where you work directly with a paying customer. When employees are empowered, the employer enables them to offer full service to their clients and protect them from the competition. The rewards of empowerment outweigh the risks of losing the employees themselves (Spencer Pruss, 1992: 203). The retail industry is a perfect example. Managers are learning to give up control and employees are learning how to be responsible for the actions and decisions (Cole, G, A, 1997: 34). It is fundamental that management shares information, creates autonomy and feedback, and trains and creates self-directed teams for empowerment to work properly. Managers often prefer not to communicate with employees, and not to share some extremely important information (Beardwell Holden, 1994: 247) with them, but an effective leader must have no hidden agendas. They must treat employees as stakeholders for the road of success (Beardwell Holden, 1994: 247). Employees must have a clear vision of success, because if they are not aware of what success means to the company and where the company is heading, there is no way they can feel empowered to help accomplish this success. Empowerment is not something, which can be passed over from management to employees as a pen is handed from one person to another. It is a complex process, which requires a clear vision, a learning environment both for management and employees, and participation and implementation tools and techniques in order to be successful (Erstad, M, 1997). Bibliography Armstrong, M (1996) A Handbook of Personnel Management Practice, Sixth Edition, Kogan Page Beardwell, I Holden, L (1994) Human resource Management- A contemporary perspective, Pitman Cole, G, A (1997) Personnel Management, Fourth Edition, Letts Denham, N, Ackers, P Travers, C (1997) Doing yourself out of a job? : How middle managers cope with empowerment , Employee Relations; Volume 19 No. 2; Erstad, M (1997) Empowerment and organizational change, International Journal of Contemporary Hospitality Management; Volume 9 No. 7; Gennard, J Judge, G (1997) Employee relations, Institute of Personnel Development Graham, H, T Bennett, R (1995) Human Resources Management, Eight Edition, M+E handbooks Honold, L (1997) A review of the literature on employee empowerment, Empowerment in Organisations; Volume 5 No. 4 Legge, K (1995) Human Resource Management-Rhetorics Realities, Macmillan Business Mabey, C Salaman, G (1997) Strategic Human Resource Management, Blackwell Business Mabey, C, Skinner, D Clark, T, (1998) Experiencing Human Resource Management, Sage Sparrow, P Marchington, M (1998) Human Resource Management-The New Agenda, Pitman Spencer, J Pruss, A (1992) Managing your team, Piatkus Wilkinson, A (1998) Empowerment: theory and practice, Personnel Review; Volume 27 No. 1

Saturday, October 26, 2019

jimhf Jim as Hero in The Adventures of Huck Finn :: Adventures Huckleberry Huck Finn Essays

Jim as Hero in The Adventures of Huck Finn A hero is defined as a person noted for feats of courage or nobility of purpose. The character of Jim in Huckleberry Finn by Mark Twain certainly fits that description. He risked his life in order to free himself from slavery, and in doing so, helps Huck to realize that he has worth. Huck becomes aware of Jim's sense of love and humanity, his basic goodness, and his desire to help others. There are many illustrations of this phenomenon in Huckleberry Finn. The reader first becomes aware of Jim's sense of love and humanity when Jim discovers Pap's corpse on the houseboat: ...But it didn't budge. So I hollered again, and then Jim says: "De man ain't asleep -- he's dead. You hold still-- I'll go en see. "He went, and bent down and looked, and says: "It's a dead man. Yes, indeedy; naked, too. He's ben shot in de back. I reck'n he's ben dead two er three days. Come in, Huck, but doan' look at his face -- it's too gashly." This is an example of how Jim is a humane and loving person because he does not allow Huck to see his dead father's face once he sees and understands the position in wehich he is placed. Later, Huck wishes to speak to Jim about the dead man, but Jim will not allow it since he does not want to reveal the truth about Pap to Huck. This is a second and more direct approach that is used in the story in order to show this same point. Jim is also basically a good person. Although he is ignorant, he knows that it is a good thing for him to show Huck that he has worth so that Huck can think of him as an equal. This is a tough idea for Huck to realize because at this point in time he still thinks of Jim in terms of being a slave, and not on equal footing with him. This is shown by Jim's statement of his own self worth. "Yes; en I's rich now, come to look at it. I owns mysef, en I's wuth eight hund'd dollars. I wisht I had de money, I wouldn' want no mo'. jimhf Jim as Hero in The Adventures of Huck Finn :: Adventures Huckleberry Huck Finn Essays Jim as Hero in The Adventures of Huck Finn A hero is defined as a person noted for feats of courage or nobility of purpose. The character of Jim in Huckleberry Finn by Mark Twain certainly fits that description. He risked his life in order to free himself from slavery, and in doing so, helps Huck to realize that he has worth. Huck becomes aware of Jim's sense of love and humanity, his basic goodness, and his desire to help others. There are many illustrations of this phenomenon in Huckleberry Finn. The reader first becomes aware of Jim's sense of love and humanity when Jim discovers Pap's corpse on the houseboat: ...But it didn't budge. So I hollered again, and then Jim says: "De man ain't asleep -- he's dead. You hold still-- I'll go en see. "He went, and bent down and looked, and says: "It's a dead man. Yes, indeedy; naked, too. He's ben shot in de back. I reck'n he's ben dead two er three days. Come in, Huck, but doan' look at his face -- it's too gashly." This is an example of how Jim is a humane and loving person because he does not allow Huck to see his dead father's face once he sees and understands the position in wehich he is placed. Later, Huck wishes to speak to Jim about the dead man, but Jim will not allow it since he does not want to reveal the truth about Pap to Huck. This is a second and more direct approach that is used in the story in order to show this same point. Jim is also basically a good person. Although he is ignorant, he knows that it is a good thing for him to show Huck that he has worth so that Huck can think of him as an equal. This is a tough idea for Huck to realize because at this point in time he still thinks of Jim in terms of being a slave, and not on equal footing with him. This is shown by Jim's statement of his own self worth. "Yes; en I's rich now, come to look at it. I owns mysef, en I's wuth eight hund'd dollars. I wisht I had de money, I wouldn' want no mo'.

Thursday, October 24, 2019

Enchanting a disenchanted world: Revolutionizing the means of consumption Essay

â€Å"Cathedrals of Consumption† concept was coined by George Ritzer and it means a site of consumption that is part of a, multinational corporation, and has international success of exceptionally high level (Ritzer, 1999). Ritzer (1999) explained that the corporation success and its Cathedrals of Consumption, is in a way that it displays of excess and abundance and gives rise to consumer cult. Besides providing different commodified services and goods at their different locations existing around the globe, Ritzer (2015) indicated that Cathedrals of Consumption often allows the consumers to do things themselves, and other strategies making consumers believe that their shopping attitude that is new found will change their lives forever. Cathedrals of Consumption are designed with an expectation that the consumers will develop the passion for getting goods and services gradually. They are places of excessive consumption, and this has led the consumers to hyper-consume than they need. Disney World and its other aspects are of interest to this paper because it represent a Cathedrals of Consumption in myriad ways. From the definition of Cathedrals of Consumption, as provided by Ritzer (2015), Disney World falls as one of the Cathedrals of Consumption. Disney World or Walt Disney World Resort is operated and owned by Walt Disney Parks and Resorts, which is a branch of Walt Disney Company which is a corporation (Walt Disney World, n.d). This implies that Disney World is part of an international corporation, and it is just a site of consumption for the larger corporation. Ritzer (2015) further showed how Disney World is a Cathedral of Consumption. Disney World in a way displays of excess and abundance and gives rise to consumer cult, besides providing different commodified services and goods at their different locations existing around the globe. At Disney World, I have consumed many things such as a day at Walt Disney World, T-shirts, fast foods and other non-obvious things such as a day at the ballpark, medical service and a lecture. I have become a loyal consumer of Disney World’s many goods and services that I think I need and other essential goods and services. Additionally, Disney World has global presence through its several products, theme parks and many of its business enterprises such as the television shows (the Disney channel),movies (Walt Disney Studios), and cable television network (Walt Disney World, n.d). Lefkon & Safro (2013) pointed out that the CEO of Disney World claimed that over one billion people globally use Disney prod ucts monthly. Moreover, there are 229 Disney stores online and in innumerable stores, Radio Disney for children, Disney Mobile which are wireless phones that are very popular in Japan, Disney Cruise Line, Disney Publishing that is the largest publisher of children’s books globally, Disney Ownership of ESPN and ABC, Disney credit card, Disney catalogue, and Disney theatrical. Lefkon & Safro (2013) asserted that all these are synergistically employed to market one another in a system that is tightly integrated and this sells the brand of Disney and yields large profits, hence has created a consumer cult. How is this cathedral an example of re-enchantment in a disenchanted world? Give concrete and specific examples The Cathedrals of Consumption, such as Disney World, must be re-enchanted continually if they are to maintain their attracting ability of sufficient number of consumers. Disney World is an example of re-enchantment in a disenchanted world in many ways. Ritzer (1999) defined re-enchantment as a process of creating a spectacle through simulations and extravaganzas. Spectacles According to Ritzer (1999, p. 96) are astonishing shows such as the Mardi Gras, conventions, fairs and even the department stores. You must offer something extra for whatever you have to sell. Disney World re-enchanted by transforming the amusement parks, creating moral order compared to the early parks, cleaned them up and making them be accepted as family entertainment. Walt Disney World (n.d) pointed out that Disney offered controlled, self-contained environments free from different forms of problems that undermined earlier parks. Despite the fact that visitors who arrived in early parks felt danger and sense of looseness, the tourists arriving at the Disney World take comfort and know for a fact that within Disney World lies a world that is tightly regulated. How does it enchant and re-enchant? What mechanisms does it use to do this? Show this by using the following concepts from Ritzer, Chaps. 5 & 6: Spectacles, extravaganzas & simulations Disney World enchants and re-enchant using different mechanisms such as spectacles, extravaganzas and simulations. Spectacles These are astonishing shows such as the Mardi Gras, conventions, fairs and even the department stores (Ritzer, 1999 p. 96). The new consumption means in Disney World create spectacle in order to bring very many people to buy services and goods. A casino, a mall or a theme park that is half full or empty has a smaller population of selling and does not generate a similar excitement as a full house. Disney World uses spectacles since it understands well that sparsely populated consumption cathedrals generate less appeal and can fail. Many people are animated by presence of a large number of persons, and this translates to increased sale of services and goods. Extravaganzas These are different devices used in creating a spectacle (Ritzer, 1999 pp. 98). They are also intentional shows put to produce spectacles. In Disney World, they distinguish themselves by putting on spectacular shows than their competitors. Disney World uses variety of devices in creating their spectacular shows such as legendary stars, large orchestras, huge casts, potentially dangerous and live animals, elaborate production numbers, booming sounds, blinding light shows, breath-taking technology. Ostentatious sets, daring nudity, incredible costumes among others (Ritzer, 1999 pp.98) Simulations This is the process of creating an illusion of reality, where the real imitates the imitation now, and the unreal becomes the reality (Ritzer, 1999 pp.103-111). Some of the entertainment simulations at Disney World include the video and computer games that correctly simulate the environment. Film simulations are also popular in Disney World since they are controllable, of high quality. Moreover, theme park rides are simulators where the ride simulators feel like they are realistically moving according to the motion scripts pre-recorded. How does the Cathedral use science and rationality to create the magic of these spectacles? Be sure to give concrete examples The Cathedrals of Consumption uses rationality and science in creating magic of these spectacles in many ways. AS they attract more consumers of their products, their enchantment must be reproduced on demand over and over. In addition, branches of the enchanted settings that are successful are opened globally and across the nation with the result that the same magic essentially must be reproduced in many locations. To realize this, the magic is systemized in a way that it is recreated easily from one place or time to another. For example, use of wienies, the examples seen on DVDs (Ritzer, 2015) Is your cathedral a landscape of consumption? Using Ritzer’s definition explain why or why not Landscape of consumption encompasses a number of Cathedrals of Consumption r geographic areas encompassing two or even more Cathedrals of Consumption (Ritzer, 2015, pp. 103). Disney World is a landscape of consumption because it has a variety of Cathedrals of Consumption. Walt Disney created a revolutionary amusement park that is the theme park devoted to a particular motif. Others include Disneyland Park, Downtown Disney, Disney World in Florida, Tokyo Disneyland, and Disneyland Resort Paris. Moreover, magic kingdom is at the heart of the Disney World. According to Lefkon & Safro (2013), a trek through the Disney World begins and then ends on the main street of United States, an outdoor shopping mall. This leads to other six lands that are themed which includes Tomorrowland, Fantasyland, Adventureland, Frontierland, Liberty Square, and Mickey’s Toontown Fair. More broadly, all of these theme parks as well as other consumption means are found in one geographic area or even adj acent to Disney word, making it landscape of consumption. Is your cathedral in devolution (Chap. 8, p. 189) or in some other postmodern transformation (p. 188)? Disney World is in postmodern transformation since recently it experienced setbacks and declines and there is a possibility that the declines could be transformed into devolutions that are long term where consumptions continue to retreat (Walt Disney World, n.d). How do you think the Great Recession has affected your cathedral? Be specific The great recession affected Disney World in many ways because before the great recession; Disney Wonderland had irrational exuberance, and this led to overbuilding of different structures and a great deal of excess capacities. After the recession, newer settings of consumption that were able to overcome the challenges and the weaknesses came up (Ritzer, 1999). Are there some social and political policies that have affected the development, growth, or devolution of Cathedrals of Consumption? There are some social and political policies that have affected the development, growth, or devolution of Cathedrals of Consumption. There are efforts through policies to find new uses for of the consumption cathedrals such as the big box stores, soon-to-be empty. Additionally, in some cases, I have seen true devolution as where contemporary consumption means are replaced by independently owned small shops. Moreover, I have seen in some malls especially the strip malls vacated by the chains being occupied by independent small entrepreneurs. All these changes are as a result of social and political policies. References Ritzer, G. (2015). Essentials of Sociology.Ritzer, G. (1999). Enchanting a disenchanted world: Revolutionizing the means of consumption. Thousand Oaks, Calif: Pine Forge Press. Walt Disney World. (n.d.). Retrieved February 11, 2015, from https://disneyworld.disney.go.com/Lefkon, W., & Safro, J. (2013). Walt Disney World 2014: Expert Advice from the inside source. New York: Disney Editions. Source document

Wednesday, October 23, 2019

Unforgiven Film Well Deserving Of Best Picture Film Studies Essay

Every twelvemonth, the Academy of Motion Picture Arts and Sciences award one film the privilege of Best Picture. Many times, they give the award to a movie that many, in the general populace, have ne'er heard or one that many feel was a complete waste of clip. For case, last twelvemonth, the movie The Artist was given this award. This was a soundless movie that was two hours of complete ennui in black and white and one that used no address at all until the really terminal of the movie. However, this error was non made in 1992, when Unforgiven won Best Picture. This film was really much a â€Å" through-back † to many of the â€Å" Spaghetti Westerns † that old coevalss have enjoyed and one that brought an wholly new coevals into an grasp of Western movies. The film takes a dramatic bend at the terminal and is non really predictable. With a combination of unbelievable playing, expansive scenery, great costumes, a alone secret plan line, and a batch of gun-slinging, it is easy to see why Unforgiven won the Black Marias and heads of many, including the award of Best Picture. First, the movie does non focus on on an overly high budget the manner many movies do. The movie merely cost about 15 million dollars to shoot, which is relativity cheap. Many manufacturers will travel out and pass anyplace from 100 million to 200 million dollars hiting a movie. Those movies normally rely to a great extent on computer-generated particular effects to sell their merchandise. However, with a great book and a highly-talented dramatis personae, one does non necessitate to pass that sort of money to set together an award-winning production. A great secret plan line and unbelievable playing are what makes great movies and non the sum of money spent. It would besides be difficult to mess up a movie that has some of America ‘s most highly-acclaimed histrions in it. The movie does an unbelievable occupation in puting a â€Å" Wild West † tone. The chief town in the movie was Big Whiskey, Wyoming and looks really much like what one would comprehend the old West to look like. It is besides a clever and â€Å" catchy † name to give a town in the old West, seeing as how a batch of whisky was consumed at that place in those yearss. It had barrooms, shops, and assorted forte stores all along the chief retarding force of the town and all had the old vacillation doors that were common in the old West. The outskirts of the town are rugged terrains of comeuppances and mountains that are really common for the western U.S. The spectator truly gets a great image, although likely a somewhat overdone one, of life was like in the old West. Following, another great facet about this movie is that it is one where the secret plan line is non predictable. Many times, Westerns are really cliche and about comedic. They normally involve a â€Å" good cat † killing the â€Å" bad cats. † There is besides normally a batch of hiting with the sound of slugs bouncing of the sides of edifices. Many besides end with two work forces holding a gunfight on the chief retarding force of town. Many viewing audiences get a â€Å" seen one, seen them all † attitude towards Westerns. This, nevertheless, is non the instance in Unforgiven. The movie centres on a group of brigands that who go to a barroom, acquire rummy, and purchase cocottes. One of them becomes angry with one of the misss for express joying at him and slices her face up with a knife. The proprietor, so, puts out a premium on the work forces head ‘s who were responsible for the payment for what he called â€Å" damaged goods. † William Munny ( Clint Eastwood ) who is an old ex-bounty huntsman gets up with an old friend, Ned Logan ( Morgan Freeman ) to ship on what may be their really last premium Hunt. At first, Munny is â€Å" rusty. † He can non hit every bit directly as he used to. Both work forces, nevertheless, are in despairing demand of money, and more so than that, each one wants to hold one concluding Hunt and be able to retire for good from that line of work. However, the sheriff of the town, Little Bill ( Gene Hackman ) , a former gunman himself, does non take kindly to bounty huntsmans in his town. One premium huntsman, English Bob, comes to Big Whiskey seeking for the wages and is about beaten to decease by Little Bill and his deputies to put an illustration for what happens to bounty huntsmans in his legal power. In a blunt contrast to most Westerns, Munny is non a â€Å" good cat † at all. He is decidedly the sort of cat you would non desire to upset. Eastwood demonstrates this well in the faces of his face he makes throughout the movie. He really much corsets true to the â€Å" travel in front hood: do my twenty-four hours † attitude that he is known for. He, from his ain admittance, has â€Å" killed everything that has walked or crawled at one clip or another. † The Equus caballus he rides in a white Equus caballus. This is evidently a mention to the rider of the white Equus caballus in The Book of Rvelations who symbolizes decease. And Small Bill, although he is the sheriff, is far from a â€Å" good cat † either. Towards the terminal of the movie, Munny gets word that Ned went into town without him, had been captured, tortured, and killed. Angry and now merely seeking retaliation, Munny caputs to town non for money, but for requital for the decease of his friend. Outside a local barroom, Ned ‘s organic structure is displayed in a casket with a mark that reads, â€Å" This is what happens to bravos in Big Whiskey. † The spectator can truly see the hurting and disgust on Munny ‘s face. Outnumbered about 15 to one on a dark and showery dark with rain dripping off his chapeau, Munny enters the barroom and inquire who owns it. The proprietor raises his manus and shooting dead by Munny. Little Bill calls him â€Å" a cowardly SoB † for hiting an unarmed adult male. Munny explains that the adult male â€Å" should hold armed himself if he wants adorn his barroom with my friend. † After a brief gunfight, Munny tells the others, â€Å" any adult male that do n't desir e to acquire killed better clear on out the dorsum. † The movies ends with Munny standing over a changeable Little Bill and Bill stating, â€Å" I do n't merit to decease like this, † and Munny, before killing him, answers, â€Å" deserves got nil to make with it. † The spectator, so, hears a loud knock and Munny drinks a shooting of whisky and foliages. Finally, Unforgiven is possibly the greatest Western movie of all-time. The movie starts with work forces looking to roll up a premium and ends with Munny seeking retribution. Clint Eastwood, in his early 60s at the clip the movie was shot, is eventually able to sit off with what many say is his all-time best work. It is one of those movies that starts off slow and takes a piece for the spectator to acquire into. However, the flood tide at the terminal of the movie is good worth the delay. The last 10 proceedingss or so are considered by many to be one of the greatest scenes in film of all time. This is a movie that should be on everyone ‘s â€Å" to watch † list. This was merely the 3rd clip in the history of the Oscars for a Western, and besides the last movie of that genre to make so, to win Best Picture. The best facet of the movie is the fact that it is one that even a individual who wholly hates Western movies would wish if they would take the clip to watch it.

Tuesday, October 22, 2019

Marx vs. Weber on Capitalism

Marx vs. Weber on Capitalism Introduction The capitalism, its roots and impact on social development were the sphere of interest of the outstanding sociologists Karl Marx and Max Weber. However, their ideas were essentially different. Weber studied the concept of capitalism in light of culture and its development, whereas Marx emphasized the economic element of the capitalism.Advertising We will write a custom essay sample on Marx vs. Weber on Capitalism specifically for you for only $16.05 $11/page Learn More The aim of this essay is to compare the approaches and views of Karl Marx and Max Weber on capitalism. Capitalism in sociology The evolution of thoughts on the roots and consequences of capitalism can be explained by the social and economic transformations occurring during the history. The major changes in sociological thoughts occurred in the end of the XIX century. Besides, this time was the period of the close attention of the sociologists to the bourgeois society and the devel opment of capitalism. â€Å"The debate over the relationship between Marx’s political economy and Max Weber’s interpretative sociology, which has raged with varying degrees of intensity since the publication of The Protestant Ethic and the Spirit of Capitalism (Weber 1932) in 1904, has determined many of the major issues for research in the social sciences in the twentieth century† (Là ¶with Turner 1-2). Marx interpretation of capitalism Karl Marx was the outstanding German philosopher and sociologist. Capital, one of his famous works, represents his ideas on the economic development and social progress emphasizing, in general, the negative side of the capitalistic society. The objection of capitalism by Marx is explained primarily by his view on its self-destructing nature caused by the inherent contradictions. Furthermore, Marx considered capitalism as the unethical social arrangement leading to the social inequality, poverty, and exploitation. The theme whi ch occupied an essential place in Capital is the capitalism system itself which was intrinsically unjust due to â€Å"the parasitic exploitation of the labor force by direct producers† (Là ¶wy n.pag.). The ideas expressed by Marx gave rise to the workers’ movements and the social protests against capitalists’ expansion. â€Å"Yet even Capital is not simply a critique of political economy, but a critique of man in bourgeois society in terms of its economy. The ‘economic kernel’ of this economy is the commodity form of the product of labour† (Là ¶with Turner 100).Advertising Looking for essay on social sciences? Let's see if we can help you! Get your first paper with 15% OFF Learn More The profound study of the concept of value added allowed Marx concluding that the capitalistic arrangement ultimately divided the society into the bourgeois who exploited the labor force and the proletariat which had to sell its labor b ecause it was forced to do so in order to survive. Thus, Marx compared people in the capitalistic society to ‘commodities’. Such society would ultimately lead to the social alienation of the individuals according to Marx. He stressed that the social injustice resulted in the manifestations of workers struggling against â€Å"exploitation of children, miserable wages, inhuman working hours, and the sordid conditions of the working class life† (Là ¶wy n.pag.). Marx stated that the strategy of the capitalistic development lead to the concentration of the capital in the possession of the small social group which enriched itself on the impoverishment of the other social groups. Marx concluded that the capitalistic order would eventually destroy itself and it would be changed by the more progressive socialistic order. Weber interpretation of capitalism Max Weber was the outstanding German sociologist and one of the founders of the sociology as a science. The transitio n of the society from the old conventions to the modernity is considered to be the central topic of study of Max Weber. The scholars argue that Weber approach can be primarily described by his explanation of social changes through the concept of rationalization. However, Weber also paid close attention to the influence of the religion on the society. These basic features of his sociological research can be found in his ideas on capitalism as well. Weber introduced his own views on capitalism expressing the objection to the theory of Karl Marx. In particular, Weber considered Marx’s theory biased towards Marx’s own value judgments (Là ¶with Turner 54).Advertising We will write a custom essay sample on Marx vs. Weber on Capitalism specifically for you for only $16.05 $11/page Learn More The modern sociologists consider the views of Weber on capitalism much more contradictory than the ideas of Marx. â€Å"Rejecting all socialist ideas, Weber d id not hesitate occasionally to employ apologetic arguments in favor of private capital† (Là ¶wy n.pag.). Although Weber had a rather critical attitude to the bourgeois society, he considered the capitalism as the more progressive social arrangement than some others, the feudalism, for example. â€Å"According to Weber, capitalism could only become the ‘most fateful’ power in human life because it had itself already developed within the framework of a ‘rational way of life’† (Là ¶with Turner 63). The bureaucratic rationalization of the modern capitalistic society was one of the main features making Weber’s interpretation of capitalism distinct from the interpretation of Marx. Weber considered that the bureaucratic rationalization developed regardless of the form of ownership on the means of production. The main distinctive feature which made the approach of Weber different from that which was introduced by Marx lied in the ethical und erstanding of the capitalism. Marx considered the pursuit of gains and greed as the underlying features of capitalism making this social arrangement unethical. In contrast, Weber considered that the capitalism, in its essence, was characterized by the spirit of entrepreneurship. Weber stressed that the pursuit of gains and greed were independent from the social arrangement as they were inherent in the people nature. The controversy and ambiguity can be seen in the Weber approach. In particular, the sociologist considered the bureaucratic rationalization and the capitalism as the progressive step in the social development making the society absolvent from the irrational actions, on the one hand. On the other hand, he stressed the mechanicalness of the capitalist society and thus the limitation of the freedom of personality. â€Å"Weber compared this constraint to a kind of prison where the system of rational production of goods imprisons individuals† (Là ¶wy n.pag.).Advertisi ng Looking for essay on social sciences? Let's see if we can help you! Get your first paper with 15% OFF Learn More According to Weber, the main positive aspect of rationalization underlying capitalistic society was the progress which it facilitated in science. Undoubtedly, Marx made a significant influence on Weber understanding of social development but Weber’s approach to capitalism should be rather characterized as the culturological, although he came to it through the political economy introduced by Marx. Conclusion The capitalistic social arrangement was one of the main themes of study of Karl Marx and Max Weber, two outstanding representatives of the German philosophy and the founders of sociology. The comparison of their views on capitalism allowed concluding that both of them considered capitalism as the new more progressive way in the development of the society. However, Marx criticized the capitalistic arrangement for the economic degradation to which it would eventually lead. In contrast, Weber stressed the benefits which the capitalism provided to the cultural and scientific d evelopment. Là ¶with, Karl, and B. S. Turner. Max Weber and Karl Marx, New York: Routledge, 1993. Print. Là ¶wy, Michael. â€Å"Marx, Weber and the Critique of Capitalism†. 31 August 2006. Internationalviewpoint.org. Web. internationalviewpoint.org/spip.php?article1106

Monday, October 21, 2019

261 Cather and The Sculptors Funeral Professor Ramos Blog

261 Cather and The Sculptors Funeral Intro to Unit 2: 1914 – 1945 Quick Write Answer the questions on a piece of paper or email them to me. Five minutes. What did you do well in your essay? What were the weaknesses? What grade do you think your essay deserves? Intro to Unit 2: 1914 – 1945 In small groups, go through your section and figure out the important aspects we need to understand. Write down three or four takeaways or important points we need to know. The Two Wars as Historical Markers Changing Times Science and Technology The 1930s American Versions of Modernism Modernism Abroad and On Native Grounds Modern Literature on Stage and Screen Willa Cather (1873 1947) Willa Cather Long Biography Cather had a long writing career, over which she became nationally acclaimed and internationally respected. She is most remembered for  My ntonia,  A Lost Lady  (1923) and  Death Comes for the Archbishop  (1927). Cather received the Pulitzer Prize in 1923 for  One of Ours. The Sculptors Funeral (1905) Characters Themes Artist and Society Jewell, Andrew.  The Willa Cather Archive. U of Nebraska-Lincoln, 2004-2013. Web. 13 Dec. 2012.

Sunday, October 20, 2019

Book Report Outline A Step-by-Step Guide on Formatting a Book Report

Book Report Outline A Step-by-Step Guide on Formatting a Book Report Book Report Outline Book report writing is a task that is typical of the K-12 level. By writing this type of assignment students practice to read, sum up what has been read and express their thoughts clearly and concisely. Sometimes, when students face the challenge of book report writing, they dont know where to start or what to do. In the meantime, this assignment can be easily done if a book report format is followed. Here is a brief book report outline that will help you to cope with your assignment effectively. HOW TO WRITE A BOOK REPORT Book report is a form of an essay and as such should begin with an introduction. The introduction contains basic book and author info, including title, author of the book, year of publication and some additional information. Here is what your book report can begin with:  Ã¢â‚¬Å"[Insert Book Title Here]† written by [Author Name] is a [novel; short story; poem, a piece of fiction] that was first published in [Year of Publication] by [Who Published it?].  This work is believed to be one of the author’s best works [or hasn’t been recognized at the time of publication]. The author wrote it as a response to [revolution; war; political changes; social issues etc]. As a result, this piece of writing immediately became popular [or was prohibited; wasn’t recognized]. For this reason, it can be best understood within the context of these events. BOOK REPORT TEMPLATE Now it’s time to move on to the body of the book report. In this part, you can briefly mention main characters of the book and explain them. You can use the following phrases:  There are several characters in this [book, novel, poem etc] who are important for understanding it. [Character 1] is the protagonist of the story and is†¦ [describe this character, say a few words about his/her appearance, whether or this character is positive or negative, whether you like him/her or not etc].   Follow the same pattern to describe other characters in the book. Use quotations and additional evidence to support your claim.  Next step is your plot summary. Since book reports rarely take more than 250 words or one page, bear in mind that this part should be rather brief. Mention key plot events, the entire description shouldn’t take more than 3-5 sentences. There’s hardly a specific pattern for a plot summary, so just use your own words and judgment to come up with it.  The final step is mentioning things like themes, symbols, and motifs. This part is optional, and you need to follow your instructions closely – if you are required to do it, do it. Otherwise, it will unnecessary work. TOP 25 BOOK REPORT IDEAS Close up with your brief evaluation:  Overall this book [novel, poem, fiction] leaves as positive [negative] impression and I would [or would not] recommend it to other readers. If you feel you need assistance with book report writing, contact our support team or place an order and we will gladly help you.

Saturday, October 19, 2019

ELL Families and Schools Essay Example | Topics and Well Written Essays - 750 words - 3

ELL Families and Schools - Essay Example Intelligence doesn’t depend upon language. Anyone can face the music and be in hot waters if he/she is tested in a language which is not their mother tongue. Before taking that test they would need to have ‘sufficient’ skills in that particular language to express their intelligence. This is where the misconception starts; people start expecting less of people who can’t or don’t speak English language. ELLs feel shy and reserved as they are usually fully aware that they are not in the list of ‘bright students’ in an English community. Sociocultural experiences can change this course of failure. By engaging with ELLs in a social environment in conversations. Activities or any task at hand can significantly help them overcome their hesitation and they can make it a fun activity to learn to communicate in English language. This is not merely a thought nugget, research done by Genzuk (1999) states that funds of knowledge are constituted through events and activities. Events and various activities actually let ELL to open up and feel part of something, instead of being lab rats in school where they are put under different tests and evaluated. Leighton (1995) takes a deeper look into the processes involved and discusses context, professional education, teacher’s selection, specific designs in implementation. Conclusion of this research is that many factors contribute towards better (more importantly effective) education of ELLs, a number of which include federal support, local education agencies and higher education institutes. Research on bilingualism shows that teaching someone to be bilingual requires dedication and motivation. There are principles of practice and certain philosophies that govern bilingual teaching and learning. Home language use is the key principle in governing or learning two languages. It

The dark ages Essay Example | Topics and Well Written Essays - 2000 words

The dark ages - Essay Example We will look at some of these inventions to see how they impacted on life and brought light to the dark ages. Ammad Ibn Musi al-Khwarizmi [780-850 AD] was a Persian mathetician, astronomer and geographer. He was born in Chorasmia in present day Iran. Later he studied maths and science at the House of Wisdom in Baghdad, Iraq. He is famous for writing the treatise "Kitab al-Jabr Wa l-Mugabala" which translates roughly as "The Book of Reasoning and Balancing† which introduced the first complete system of algebra to the world. Built on the roots of Greek and Hindu systems, the new algebraic order was a unifying system for rational numbers, irrational numbers and geometrical magnitudes. Al-Khwarizmi was also the first to introduce the concept of raising a number to a power. He also introduced the system of decimal positional to the Western world. His work focused on the solving of linear and quadratic equations which was the most comprehensible method of that time. Al-Khwarizmi did extensive work on geography; he compiled the book â€Å"The Image of the Earth† in which he gave more accurate coordinates and information on the Mediterranean sea, Africa and Asia which aided in better understanding these areas by providing their Longitudes and latitudes. He also assisted in determining the circumpherance of the earth. In astronomy he developed tables for the moon, sun and the five known planets of the time. These tables aided in the understanding of celestial movement and became the basis for other astronomers in the Western world. Alhazen was a physicist and mathetician who was Born in 965 AD in Basra which is in present day Iraq. He wrote over 200 books; however, his most famous work was the writing of The Book of Optics. This book dealt with all manner of vision related theories and experiments. For instance, he made a study of the passage of light rays through transparent mediums such as air and water, which led to the discovery of the laws of refractio n. He also dealt with the theories of physical phenomena such as shadows, eclipses and the rainbow. One such phenomenon, twilight, was researched and he established that twilight only begins and ends when the sun is 19 degrees below the horizon. This discovery helped him create other theories about the atmosphere. Alhazen was the first physician to properly describe the parts of the eye and give a scientific explanation on vision. He was the first to use camera obscura. He disproved the previous theory that rays of light are omitted from the eye which allows a person to see an object; rather, he proved that it is the opposite, light refracts off objects allowing the eye to visualise them. In mathematics he developed analytical geometry in which he established a link between algebra and geometry. Alhazen influenced many Western scientists such as Roger Bacon, John Pecham and Johannes Kepler. The asteroid 59239 Alhazen was named in his honour due to his contribution to the knowledge o f physics and mathematics. He died in 1040 AD. Abbas Ibn Firnas [810-887 AD] was an astronomer and poet who lived in the Emirate of Cordoba, in the Spanish region. He is mostly known for an early attempt at aviation. He designed a glider like mechanism which comprised of bird-like wings with feathers; although, it is said that his attempt at flight was somewhat successful, he greatly injured his back when landing. Some of his other inventions include the creation of a water clock, colorless glass,

Friday, October 18, 2019

Geopolitics of Trade and Development Assignment Example | Topics and Well Written Essays - 500 words

Geopolitics of Trade and Development - Assignment Example ch media reports analyses geopolitical situations, this study will analyze the Ukraine and Russian crises over Crimea through a comparison of the Canadian news item (The star.com) and an international news item (CNN). Through a realist approach, this paper will thus analyze different manners with which the two media sources reported the situation. A CNN news report on 18 March 2014 by Matt Smith and Alla Eshchenko reporting the situation in Crimea was entitled â€Å"Ukraine cries ‘robbery’ as Russia annexes Crimea.† In a more influencing manner, the paper reported the culmination of events that led to the annexation of Crimea by Russia. By quoting from figures, CNN reported that the voter percentage of 97% for the Crimean residents voted for the nation to join the Russian Federation. Through the opening paragraphs of the article, the paper gives the reader a notion that the action by the Federation of Russia to annex Crimea is a legal situation going by the unfolding of events and the willingness of the Crimean citizens to join the Russian Federation. Nevertheless, CNN gives the readers of the article a perspective of its thought on the reason Ukraine has a right to cry foul over the ‘robbery’ of their territory. The paper offers a stand that appears to be in support of the United States’ policy on the Crimean crisis by citing to the reader the amount of influence the Russian Federation and military had in the voting by the Crimea to join the Russian Federation. The paper thus gives a more holistic approach to the situation by pointing to the reader the plight of the minority in Crimea who are unwilling to join the Russian Federation but lives in Crimean (Matt Smith & Alla Eshchenko, 2014). While narrowing on the situation in Crimea following the annexation of the region by the Russian Federation, the star.com news on 18th March 2014 under the title â€Å"Putin signs treaty annexing Crimea† majors on the economic and military implication of the

Personal statement of UC application Example | Topics and Well Written Essays - 1000 words

Of UC application - Personal Statement Example Although I still consider myself a young person, I have been fortunate enough to have had the opportunity to spend an entire summer interning for my father’s real estate firm in mainland China; performing the job responsibilities of an accountant. While in China, I was able to learn the rudimentary elements of basic business accounting while at the same time becoming accustomed to the Chinese laws that governed its implementation. There is no doubt that I have a great deal of further knowledge to be gained in this field by pursuing a major in accounting; furthermore, I am intrigued by the ways in which the lessons I learn from my education will be amenable to better performing accounting with relation to Chinese firms or American firms. Likewise, what intrigued me about this particular line of work was the precision that it involved. As opposed to many career choices I could make, accounting provides me with the rare opportunity to leverage my superior skills and intuition with mathematics alongside my interest in the law and how it governs financial regulation and actions within a firm or organization. Additionally, while working during my internship I noticed that I had the unique ability to concentrate and focus in a way that allowed me to handle complex levels of information. Additionally, once back within the United States, I began to work in my father’s Tea Shop managing the accounts and keeping the books for the business. Although this is the epitome of a small business and not nearly as complex as the skills that I will learn with relation to the degree I am pursuing, this experience has also taught me the overall importance of precision and certainty when dealing with the financial aspects of management as they relate to accounting. Although I have been fortunate to have a father that has entrusted me with such important tasks, I would very much like to grow beyond this and master the skills

Thursday, October 17, 2019

Zara Strategy Essay Example | Topics and Well Written Essays - 3250 words

Zara Strategy - Essay Example Economic In spite of the eurozone crisis and economic recession, UK’s GDP has reduced to a mere 0.2 % compared to the overall industry growth, which has dropped by 0.6%.N According to eminent economists, the unemployment rate will increase to 9% in the coming two years. Around two million people will remain unemployed. The retail clothing market of UK is constantly increasing. According to Key Note report (2012), the UK market showed a 3.3% increase in 2011, and sales reached 43.1 billion pounds. Women’s garments were the largest sector in terms of sales revenue followed by men and children’s sector (Chakrabarti, Subramanian, Meka, & Sudershan, 2012). Social There has been a 7% rise in age group which represents the working population. Because of this, more people are now including formal clothing as their daily wear. This means that in future, Zara may also be required to change its portfolio, in order to match the growing needs of this ageing population. Due to the current economic crisis and budget deficit, the purchasing capacity of the consumers has reduced. Now, sustainable and normal living standard has become a challenge for the local people. To get rid of the difficult financial condition, the UK government has taken the policy of managed migration.... Technology Latest technological advances such as RFID, electronic data exchange and ERP, are used by most of the retailers in UK to decrease operation costs and enhance the value chain process (Pettigrew, 2006). According to the Science and Innovation Investment Framework (2013), there has been only 2% increase in investment in technological advances. This has made the investment condition in UK very inflexible Environment In order to meet the environmental norms, set by Kyoto Protocol, the industries need to reduce the percentage of carbon emission to a minimum of 9% from the present rate. According to the government protocol, the foreign countries in UK need to decrease their Carbon footprint to a minimum of 20% in the coming two years (Unfccc, 2013). Thus, in order to sustain in the market, Zara will have to follow the protocol in its value chain. Legal According to the economic freedom journal’s index, UK has been ranked seventh in terms of free economy (Index of Economic Freedom, 2013). It has also been praised by Wall street Journal for its business and economic sustainability. To solve any labour related issues, the country strictly follows the rules and regulations of European Union Labour Law. This indicates a necessary change in the HR policies and regulations of Zara’s business process to comply the EU Guidelines. Porter Analysis The major categories of apparent industry in UK are men’s wear, children’s wear, and women’s wear. The industry value can be calculated by using Retail Selling Price (RSP). Total Revenue of the Industry CAGR Women’s wear Men’s wear Children swear $54,495 million (2011) 2.1% 59.2% 26.9% 13.9% (Source: Marketline, 2012b) Growth potential of

Compare and Contrast the british parlimentary system with the american Term Paper

Compare and Contrast the british parlimentary system with the american presedential system - Term Paper Example In the parliamentary system of politics, the head of state is not the chief executive of the nation. In most cases, the functions of the head of state are merely ceremonial whereas the chief executive heads the legislature (Manuel and Cammisa 64). The comparisons and contrasts between the British and the American political systems will be discussed in this paper. To begin with, it is imperative to first discuss a brief background history of the two democracies. Apparently, The United States of America emerged during a colonial revolutionary war with the British. This colonial war was spearheaded by influential and successful people in America such as large ranch owners and merchants, lawyers and slave owners. They were primarily concerned with getting rid of the colonial rule of the British government as well as the governing structures that had been set up by the colonialists (Munroe 65). These colonial structures did not favor in any way the native farmers, slaves and laborers. The American political system was, therefore, established by revolution. They formed a new constitution, and a new state, in 1789 becoming the oldest democracy to have a functioning constitution. The British state was however not formed by revolution as was the American state. The parliamentary system of the British resulted mainly due to gradual change and evolution. This did not involve the overthrowing of a previous system (Manuel and Cammisa 64). The monarchial and aristocratic rule that was in Britain was just undermined gradually over the centuries to the present day. This means that the institutions and political structures that were there were not done away with. Half a million centuries ago there was a king in Britain, and there is a queen today. Although these structures remained over the years, the powers they hold and their functions have changed significantly. The kingdom today is mostly symbolic as opposed to the powers that the monarch commanded

Wednesday, October 16, 2019

Zara Strategy Essay Example | Topics and Well Written Essays - 3250 words

Zara Strategy - Essay Example Economic In spite of the eurozone crisis and economic recession, UK’s GDP has reduced to a mere 0.2 % compared to the overall industry growth, which has dropped by 0.6%.N According to eminent economists, the unemployment rate will increase to 9% in the coming two years. Around two million people will remain unemployed. The retail clothing market of UK is constantly increasing. According to Key Note report (2012), the UK market showed a 3.3% increase in 2011, and sales reached 43.1 billion pounds. Women’s garments were the largest sector in terms of sales revenue followed by men and children’s sector (Chakrabarti, Subramanian, Meka, & Sudershan, 2012). Social There has been a 7% rise in age group which represents the working population. Because of this, more people are now including formal clothing as their daily wear. This means that in future, Zara may also be required to change its portfolio, in order to match the growing needs of this ageing population. Due to the current economic crisis and budget deficit, the purchasing capacity of the consumers has reduced. Now, sustainable and normal living standard has become a challenge for the local people. To get rid of the difficult financial condition, the UK government has taken the policy of managed migration.... Technology Latest technological advances such as RFID, electronic data exchange and ERP, are used by most of the retailers in UK to decrease operation costs and enhance the value chain process (Pettigrew, 2006). According to the Science and Innovation Investment Framework (2013), there has been only 2% increase in investment in technological advances. This has made the investment condition in UK very inflexible Environment In order to meet the environmental norms, set by Kyoto Protocol, the industries need to reduce the percentage of carbon emission to a minimum of 9% from the present rate. According to the government protocol, the foreign countries in UK need to decrease their Carbon footprint to a minimum of 20% in the coming two years (Unfccc, 2013). Thus, in order to sustain in the market, Zara will have to follow the protocol in its value chain. Legal According to the economic freedom journal’s index, UK has been ranked seventh in terms of free economy (Index of Economic Freedom, 2013). It has also been praised by Wall street Journal for its business and economic sustainability. To solve any labour related issues, the country strictly follows the rules and regulations of European Union Labour Law. This indicates a necessary change in the HR policies and regulations of Zara’s business process to comply the EU Guidelines. Porter Analysis The major categories of apparent industry in UK are men’s wear, children’s wear, and women’s wear. The industry value can be calculated by using Retail Selling Price (RSP). Total Revenue of the Industry CAGR Women’s wear Men’s wear Children swear $54,495 million (2011) 2.1% 59.2% 26.9% 13.9% (Source: Marketline, 2012b) Growth potential of

Tuesday, October 15, 2019

An Analysis of Christianity Through the Lens of Toulmins Method of Essay

An Analysis of Christianity Through the Lens of Toulmins Method of Argumentation - Essay Example In regards to the claim, it is the stance of this brief essay that at its very core, Christianity places a high emphasis on that stewardship should necessarily define the way in which the Christian interacts with the world around him. Although Christianity in and of itself places the primary motivators upon the need to live as Christ, the writings of Paul and others indicate that a primal focus with respect to resources and their utilization must be adhered to in order to better exhibit a Christ-centered relationship. As will be expanded upon in greater depth within this analysis, this fundamental concept of stewardship with regards to the way the Christian should interact with the material world traces its understanding not only to the life and example of Christ or the writings of Paul but back to the very beginnings of humanity with the creation and instruction given to Adam and Eve (Bookless 39). In keeping with Toulmin’s model, the ground is the second part of the argument which must be developed upon and considered. As such, the ground supports that stewardship, although a New Testament Doctrine is also exhibited elsewhere under different names throughout the Bible. One of these is of course indicated during the creation story as God charges Adam to look over the creation and tend to it (Grizzle 233). Obviously, man and woman were created above the animals and were given dominion over them; however, this dominion, as exhibited in the Old Testament book of Genesis, did not indicate that humanity could exploit the resources given to him for no other benefit than his own self gratification. Rather, man was given dominion over the animal kingdom (and by extension the environment) as a means to use his God-given talent and superior intellect to seek to further the needs of these animals. By extension, the animal kingdom was given to man originally as a special charge; one in which mirrored the charge that God had with mankind – a unique relationsh ip whereby the creator uniquely loved and cared for his creation. In this way, the ground for the argument is made even stronger that God attempted to engage mankind with the seriousness of stewardship through giving him charge of the lesser creatures that God had created. Similarly, Toulmin’s argumentative logic continues on to the issue of the warrant. In this stage of argumentation, Toulmin would have the reader link the preceding claim and ground to a verifiable connection that leads to a verifiable end. In this way, the author of this analysis has thus far laid out the fact that stewardship in the New Testament lays a fundamental framework through which the Christian is charged with integrating with and watching over the material resources he/she is responsible for in this life. Accordingly, the ground went on to give

Monday, October 14, 2019

Tips for Writing a Good Reaction Paper Essay Example for Free

Tips for Writing a Good Reaction Paper Essay Read the given article carefully. Think about 1 or 2 major points you want to articulate in your reaction paper. Describe your point first (Lessons Learned, What you agreed on†¦ or What you disagreed on†¦) Justify why you think that way. Provide one or two real-world example(s) You may use any example you are familiar with, including ones we discuss in class or ones from the textbook. However, please do not assume that I know what you are talking about when you just mention a name (e. g. Enron or Wal-Mart). Provide sufficient background information and how your example(s) support your argument. Provide how your point relates to Public Relations (e.g. so what does this mean in Public Relations?) Desirable Formats Follow step 3 6 to make each point clearly (make 1 2 major points per each reaction paper) (normally one argument per one paragraph) After you finish articulating all the points, have a conclusive statement at the end. Provide reaction paper #, date, your name, and student ID # Limit your quantity to 1 page Please proofread your reaction paper carefully to avoid any grammatical mistakes or typos. What Not To Do Just summarize what you read (I want to see your professional opinions not a summary) No evidence to back up your point (e.g. no examples) Provide random examples without making careful effort to relate to your point Remember! Provide appropriate examples to support each argument and insights about how it relates to Public Relations (PR perspectives).

Sunday, October 13, 2019

Examing the Picture Book The Gruffalo

Examing the Picture Book The Gruffalo I chose this text because I enjoyed reading it and believe children will like it as it contains many opportunities for participation due to the repetition. It has a great use of language and incredible illustrations. It will also help them use their imagination. This humorous, rhyming picture book is a narrative text written by Julia Donaldson and illustrated by Axel Scheffler. The mouse goes for a stroll in a dark, treacherous forest and smartly creates tales of an unbelievable creature called a gruffalo to frighten off other creatures who want to eat him; however to his amazement he then meets a real gruffalo! The Gruffalo is as a picture book designed to be read out loud to children of three upwards, but it can additionally be appropriate for young readers to read this independently. The vocabulary is diverse but not too difficult, and the repetitive sayings will aid those who still require confidence. The language cleverly flows, the pictures are in depth and pleasing to look at, and most significantly, it is a book that young children can really feel occupied and engaged with. Structure and content This is a chronological text, which narrates a series of events as they happen. It follows the most common structure of an opening that establishes setting and introduces characters, leading to a complication and resulting events, before the resolution/ending. The setting is immediately conveyed through the written text on the first line: A mouse took a stroll through the deep, dark wood, which is reinforced through the images and colours used. The main character is also introduced, which is important to enable the reader to understand the story and shows the story will be adhering to the common and successful structure of a great deal of small-childrens fiction, where by the protagonist(s) encounter a series of events of usually an identical nature. This is narrated in the third person, so it provides an unbiased viewpoint, allowing the children to become immersed within the world of the story and it also means none of the characters can know what Mouse is really thinking. The reader/ listener is in a better position than the predatory characters in the story as they know more about the way the mouse is thinking than them, which is dramatic irony. The use of dialogue, repetition and rhythm suggests that the text is written to be read aloud with children and the use of anthropomorphism is used with the protagonist, perhaps to enable the children to relate to the experience and feelings of the character. In this book the text is placed to the left on all pages. This encourages you to read the text and then explore what is happening through the pictures; however there are a few exceptions. For example we see a series of small pictures showing the parts of the Gruffalos body being described by the mouse- there is a picture of tusks, with the narration: He has terrible tusks written underneath, which enhances the childrens thoughts of what this creature may look like and enables them to picture the Gruffalo in their minds before they read about it. Grammatical choices It is written in the present tense, which adds to childrens involvement of the story because they are going on the journey with the mouse. This is further enhanced by the use of active voice because the focus is on the action of the mouse, which draws the reader in. Simple sentences are also used to gain the readers attention, help the children develop their reading skills and understand the story. However it does contain compound sentences: But who is this creature with terrible claws and terrible teeth in his terrible jaws? He has knobbly knees and turned-out toes and a poisonous wart at the end of his nose. Using a compound sentence to describe the Gruffalo is a significant part of the story, as the mouse discovers his imaginary character was real. Therefore this description heightens the feeling of adventure by increasing the readers awareness. The connective and seems to reinforce the oral tone of the narrative, but connectives are widely used throughout the book to make the narrative flow and to affect the reader/listener. There are many uses of questions and exclamations in this book. For example every time the mouse meets a new character they always ask: A gruffalo? Whats a gruffalo? to which he replies: A gruffalo! Why, didnt you know? This shows the animals curiosity and makes them look and feel inferior for not knowing the answer, by the way the mouse replies. The story is written in rhyming couplets and the pattern tends to be repeated numerous times throughout the story with one or two words changing every time. The entire text is straightforward and naturally flows, which allows the reader to sustain the rhythm. For example: Its terribly kind of you, Fox, but no- Im going to have lunch with a gruffalo.  Furthermore Donaldson utilizes the rhyming to build up to the climax in the middle of the story. The mouse encounters the fox, the  owl and the snake and tells them exactly the same story- he cannot  go with them because he is off to meet the imaginary and fictional gruffalo, who every time he describes in more vivid detail.  They quickly escape in fear, and every time he laughs theres no such thing as a gruffalo until the third occasion,  brings him face to face with this creature, and gruffalo becomes gruffal-Oh. This tension is assisted by the way you have to turn the page to get to the Oh! Word choice Few adjectives are used in this text, probably to encourage the reader to use the illustrations to add meaning. Similarly, adverbs are not used, perhaps because verbs used are often specific and therefore do not need description (for example slid, flew, sped etc). Alliteration is present throughout the book: terrible teeth, knobbly knees, turned out toes, which provides emphasis and allows the description to stick in the childrens minds. In addition to alliteration, there is an abundance of repetition of phrases used every time mouse comes across another animal.  Young children  will feel able to participate in these instances as they often hear the same lines repeated. Presentation Images are linked with the written text by the common background and natural colour used throughout the text and style of the font. All the way through the book the illustrations are an essential ingredient of the story as with no pictures the listener/reader would not be able to fully grasp their opinions of the characters and would not see the feelings of terror and worry on the faces of the predators and the gruffalo.  Many double page illustrations in which mouse frightens off his three predators- the fox, the snake and the owl contain four small illustrations and one larger one, as if only particular features of the gruffalo are known at certain intervals. Additionally the narrative text is dotted  over the two pages in sections, which gives the impression that there is similarity  between the verbal text and the visual text. The font is very clear and is all black; although there is some use of italics for all characters speech besides the mouse, but this aids the reader when reading aloud, as they will know when they need to change their voices. The majority of the time, the text is printed on a white background which enables easy reading. There are, however, several pages where the text is on a yellow-orange background but this is still easily readable due to the colour of the font. What challenges might children face in reading this text? A rare feature in this childrens book is a dual twist as books aimed at young children generally do not contain a twist, so they may struggle with the concept of the gruffalo being afraid of the mouse. The character of the gruffalo may also scare some children. Use of your text in the classroom Mouse uses alliteration when speaking to the other animals to explain about the gruffalo: terrible teeth, purple prickles, knobbly knees. Ask students to discuss or write down other words, beginning with the same letter, to describe these body parts. Then they could try using alliteration to describe other parts of the gruffalos body such as his head, eyes, ears, legs etc. Children draw or make their own idea of a gruffalo and describing it like the mouse does. Drama- acting out the story. Map making of the wood. Freeze framing to find out characters thoughts and feelings or writing diary entries for different characters. Hot seating of the mouse and the gruffalo. Use the same story pattern of The Gruffalo to write another story.

Saturday, October 12, 2019

Appearance vs. Reality in Julius Caesar :: Julius Caesar Essays

Appearance vs. Reality in Julius Caesar In life, people and things are not always as they appear. William Shakespeare displays this idea throughout his play, Julius Caesar. The play portrays the historical murder of one of ancient Rome's most precious leaders, Julius Caesar. The play takes its readers through the minds of the conspirators as they plot this massive murder and deal with the responsibilities of its consequences. During the aftermath of Caesar's death, Octavius talks to Antony about how they should bring peace back to Rome. He states, "And some that smile...have in their hearts...millions of mischiefs" (4.1.50-51). Here, Octavius is referring to the false appearance of the conspirators. He says that they might appear harmless, but behind their false smiles is a heart full of dirty tricks. He is also saying that someone's outward appearance doesn't always symbolize how he or she feels inside. This theme of appearance versus reality can be seen various times throughout Julius Caesar. It is developed through the personalities and actions of Antony, Brutus, and Cassius. These characters deceive their friends and add to the intriguing plot of the play. First of all, there is Antony, a raging triumvir after the death of Caesar. Anotony is a dear friend of Caesar and is truly devastated after his beloved friend's death. Antony feels that justice must take its course, for over Caesar's dead body he states, "O, pardon me, thou bleeding piece of earth/ That I am meek and gentle with these butchers" (3.1. ). Antony then decides that he must get back at the conspirators and convince the public that the motives behind killing Caesar were unjust. In funeral speech Antony even makes it a point to refute what Brutus said in speech moments ago. However, the nether neither the public nor the conspirators comprehend his motive at first. Antony appears like he is just presenting another side to the story, but in reality he is refuting Brutus' speech and swaying the public towards his side. During his speech he even states, "I speak not to disprove what Brutus spoke" (3.2. ). To the conspirators Antony appears like "one of Caesar's man y limbs"( ). In reality he is plotting revenge.

Friday, October 11, 2019

Research: Video Games Essay

Read the following introductions and select the best one for this report. Introduction A Introduction The purpose of this project is to introduce our group’s two conceptual designs. We have included the following sketches for each car: 3 dimensional view, elevation, plan, front, rear and interior view. Also, we have included a discussion of how the designs meet the criteria given in the project outline. The cars could be suitable for short trips in busy areas. Introduction B 1.0 Introduction With the rise in global warming and increasing pollution levels, it is becoming essential to find a viable alternative to the internal combustion engine petrol powered car. The aim of this project was to create two designs for a fuel cell powered car, the main criteria being environmental friendliness in terms of both emissions and materials. This report presents the designs for two such cars, each of which includes the following components: engine, fuel, wheels, accessories, safety features and materials. Car A is aimed at the upper end of the market, while Car B is a mid-range vehicle suitable for family use. A description of the design and an analysis of operational efficiency for each car are followed by a comparison of the two designs. Finally, the most cost efficient design is recommended. Select the best introduction for this report. How to Write a Research Paper Introduction One of the most important areas of any project is the research paper introduction that defines the standard and the quality of the project right from the very outset. You have to pack in lots of important information within a short space which can be difficult for students. Here are a few guidelines to help you write a proper introduction for the paper. Provide A Problem Definition: Your research paper introduction will be the first time that your problem is described and not just treated as a subject. It is very important that you are precise and compact in your definition. The sample introduction is not a place to write a complex thesis or go on about every single possibility associated in the problem. On the other hand, you cannot limit the problem to a few words. A proper research paper introduction should define the problem in one or two sentences through keywords that are essential to the context of the project. This is extremely important for scientific papers. Research Paper Introduction Example If you read about how to write a research proposal than these 2 next items will be easier for you to understand: Give A Structured Review: When you are writing your research paper introduction, you should be building it around a specific outline that provides an overall review of the paper. Your introduction would be different from an abstract in some aspects but it still needs to highlight all the possibilities of the project. If there are any primary limitations to your work, you can also mention that in brief within the introduction. Sometimes the final project can turn out a bit different from initial planning. It is advised to write your research paper introduction towards the end of your work so there are no contradictions with the conclusion. Include All The Proper Sources to a Sample Introduction: Some of the best research paper introduction samples include primary resources supporting the argument or research of the problem. You should search for similar resources from your local library and on the net to put on your paper. When you are mentioning a source, cross check it if is from a credible site and if the information is correct. It is better to develop a sample research paper introduction based on well known portals for sources rather than individual and independent websites. You should only mention those sources that closely highlight your specific theme of research. Sample Research Paper Introduction Introduction for a research paper Common Sample Introduction Mistakes: One of the many ways students mess up their research paper introduction samples is by making simple and common mistakes. The first thing to keep in mind is the word limit, usually restricted to fifty words. If you go on talking about the project, it should count as an error on your part so you need to be concise. You should also proof read your introduction quite a few times to avoid making any grammatical or sentence construction errors. Your research paper introduction should be optimized for keywords that are distributed in the main body of the project and deal with the essential context of research. Students focus a lot on content and guidelines but tend to ignore basic outlines of the introduction or abstract, getting lesser grades. If you work upon these research paper introduction guidelines, you would surely come up with a professional quality paper as your assignment. Author of an article. What impact does playing video games have on children or adolescents? The most widely used â€Å"positive† impact video games are said to have on children is that they may improve a player’s manual dexterity and computer literacy. Ever-improving technology also provides players with better graphics that give a more â€Å"realistic† virtual playing experience. This quality makes the video game industry a powerful force in many adolescent lives. However, numerous studies show that video games, especially ones with violent content, adversely affect a teen’s aggressive behavior. Part of the increase in aggressive behavior is linked to the amount of time children are allowed to play video games. In one study by Walsh (2000), a majority of teens admitted that their parents do not impose a time limit on the number of hours they are allowed to play video games. The study also showed that most parents are unaware of the content or the Entertainment Software Rating Board (ESRB) rating (see below) of the video games their children play. In another study conducted by Gentile, Lynch, Linder & Walsh (2004, p.6) â€Å"adolescent girls played video games for an average of 5 hours a week whereas boys averaged 13 hours a week†. The authors also stated that teens who play violent video games for extended periods of time show the following behaviors: 1. Tend to be more aggressive 2. Are more prone to confrontation with their teachers 3. May engage in fights with their peers 4. See a decline in school achievements. (Gentile et al, 2004). Another negative impact is that players are rewarded for their violent acts. The interactive quality of video games differs from passively viewing television or movies because it allows players to become active participants in the game’s script. Players benefit from engaging in acts of violence and are then able to move to the game’s next level. Gentile & Anderson (2003) state that playing video games may increase aggressive behavior because violent acts are continually repeated throughout the video game. This method of repetition has long been considered an effective teaching method in reinforcing learning patterns. Video games also encourage players to identify with and role play their favorite characters. This is referred to as a â€Å"first-person† video game (Anderson & Dill, 2000, p. 788) because players are able to make decisions affecting the actions of the character they are imitating. After a limited amount of time playing a violent video game, a player can â€Å"automatically prime aggressive thoughts† (Bushman & Anderson, 2002, p. 1680). The researchers concluded that players who had prior experience playing violent video games responded with an increased level of aggressionwhen they encountered confrontation (Bushman & Anderson, 2002). In a Joint Statement (2000) before the Congressional Public Health Summit, a number of American medical associations — the American Medical Association, American Academy of Pediatrics, American Psychological Association, American Academy of Family Physicians and American Academy of Child & Adolescent Psychiatry — caution parents about violence in the media and its negative effect on children. Their report states that exposure to violent media can elevate aggressive feelings and thoughts, especially in children. These effects on aggressive behavior can be long-term. Although fewer studies have been conducted on interactive video games, evidence suggests that playing violent video games may have a more dramatic influence on the behavior of children and adolescents (Joint Statement, 2000). Tips on managing your child’s media consumption Because of the popularity of video games, completely eliminating them from your child’s life might be difficult. But there are a number of suggestions for decreasing the negative impact that they might have on your child. Here are a few tips: * Know the rating of the video games your child plays (see below). * Do not install video game equipment in your child’s bedroom. * Set limits on how often and how long your child is allowed to play video games. * Monitor all of your child’s media consumption — video games, television, movies and Internet. * Supervise your child’s Internet use — there are now many â€Å"video games† available for playing online. * Take the time to discuss with your children the games they are playing or other media they are watching. Ask your children how they feel about what they observe in these video games, television programs or movies. This is an opportunity to share your feelings and grow closer with your child. * Share with other parents information about certain games or ideas for helping each other in parenting. The Entertainment Software Rating Board (ESRB) The Entertainment Software Rating Board (ESRB) is a self-regulatory body established in 1994 by the Interactive Digital Software Association (IDSA). The major video game manufacturers created this board after concerned groups and parents applied pressure over the content of video games. Similar to the movie industry’s rating system, all major game companies now submit their new products for rating to specially trained raters at the ESRB. The ESRB rates over 1,000 games per year. The ESRB looks at a number of factors when rating games. In particular, it considers the amount of violence, sex, controversial language and substance abuse found in a game. Based on its developed guidelines, the ESRB then gives an age recommendation and content descriptor to each game submitted. The following are the rating symbols currently in use, according to the ESRB Web site. Early Childhood (EC): Content should be suitable for children 3 years and older and contain no objectional material. Everyone (E): Content suitable for persons ages 6 and older. The game may contain minimal violence and some â€Å"comic mischief.† Teen (T): Content suitable for persons ages 13 and older. Content is more violent than (E) rating and contains mild or strong language, and/or suggestive themes. Mature (M): Content suitable for persons ages 17 and older. Content definitely has more mature sexual themes, intense violence and stronger language. Adults Only (AO): Content suitable only for adults and may contain graphic sex and/or violence. Adult Only products are not intended for persons under the age of 18. Rating Pending (RP): Game has been submitted to the ESRB and is awaiting a final rating. The ESRB Web site has more details about this rating system, as well as the â€Å"content descriptors† that are used in conjunction with the ratings on game packaging. The site is also useful for parents who want to search for the rating of a particular game. References Bushman, B. & Anderson, C. (2002). Violent Video Games and Hostile Expectations: A Test of the General Aggression Model. Personality and Social Psychology Bulletin, 28, 1679-1686. Gentile, D. A. & Anderson, C. A. (2003). Violent video games: The newest media violence hazard. In D. A. Gentile (Ed.), Media violence and children. Westport, CT: Praeger Publishing. Gentile, D. A., Lynch, P., Linder, J. & Walsh, D. (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of Adolescence, 27, 5-22. Joint Statement on the Impact of Entertainment Violence on Children: Congressional Public Health Summit. (July 26, 2000.) Available:http://www.aap.org/advocacy/ releases/jstmtevc.htm, Accessed 9/2004 Walsh, D. (2000). Interactive violence and children: Testimony submitted to the Committee on Commerce, Science, and Transportation, United States Senate. (March 21, 2000.) Available:http://commerce.senate.gov/ hearings/0321wal1.pdf (Acrobat), Accessed 9/2004 The gamer community had a near-miss this week in Ohio, when a 15-year-old boy collapsed after playing â€Å"Call of Duty: Modern Warfare 3† for up to five days straight. The Columbus teen was rushed to the hospital with severe dehydration, where he recovered, according to a report from TV station WCMH on Aug. 7. Players who delve too deeply into their electronic worlds can face various health risks, ranging from deep vein thrombosis, or blood clots, to severe dehydration. For instance, in July, a Taiwanese teenager was found dead after sitting for 40 hours in an Internet cafe playing â€Å"Diablo 3.† At the time, doctors speculated he died from a heart attack caused by a blood clot that formed during the long session. And last summer, a 20-year-old man from the U.K. died from a blood clot after spending 12-hour sessions on his Xbox. His father told â€Å"The Sun† newspaper, â€Å"He lived for his Xbox. I never dreamed he was in any danger.† [10 Easy Paths to Self Destruction] While these are extreme cases, they are a reminder that sitting at a computer or console for days, whether it’s for â€Å"World of Warcraft† or for work, isn’t healthy for anyone. But psychologists who study video games and kids say parents needn’t worry about the amount of time spent gaming, unless screen time starts to affect school, health or social life. (And, of course, a stint of tens of hours gaming is likely to negatively affect schoolwork and lead to social woes.) That said, researchers remain concerned about the effects of violent content in video games, which have been linked by many studies to aggressive behavior. Too much screen time? These days, screens of one kind or another occupy youth for 50 hours a week, a 2010 survey by the Kaiser Family Foundation reports. â€Å"It’s a full-time job plus 10 hours of overtime, and that’s the average,† said Douglas Gentile, a psychologist and director of the Media Research Lab at Iowa State University. Video-gaming consumed nine weekly hours for teens, the Kaiser survey found, while a Harris Poll conducted for Gentile during the same period reported 13 hours a week spent gaming on computers and consoles. While some kids can shoot ’em up for hours, for others, too much time gaming leads to poor school performance. Recent studies have finally linked the cause and effect, showing that gaming displaces after-school academic activities such as homework and reading. A 2010 study from researchers at Denison University in Ohio, published in the journal Psychological Science, compared two groups of boys that had never owned gaming systems. They gave one group a system right away, but withheld games from the other group for four months. Boys who received the video-game system first had more teacher-reported learning problems and significantly lower reading and writing scores than the other boys. Problems in school are relatively easy for parents to fix: Limit screen time — of course, if you can get the controller out of his or her hands. The American Academy of Pediatrics recommends no more than one to two hours per day in front of any electronics. Violent games and aggression What’s harder to control is violent content in video games. The Pew Research Center reported in 2008 that more than 90 percent of games rated as appropriate for children 10 years or older contained violence, including games rated â€Å"E† for everyone. (Most researchers define violence as the ability of a player to intentionally harm others in a game.) Now most researchers will agree that video games can help as well as harm. For example, educational games boost learning, and action games can improve vision and spatial skills. Video games have also been used successfully to teach children self-care skills for asthma and diabetes. And then there’s the primary reason people play video games: They’re relaxing. Gentile thinks the flickering screen and varying sound levels trigger a primitive brain response. â€Å"One of the reasons I think we find television and video games so relaxing is they provide the attention for you. It forces you to orient to the media. You don’t have to work to pay attention like you do in [a] classroom lecture,† said Gentile. But a preponderance of evidence links violent video games to an increase in aggressive behavior in teens. The behavior wasn’t violent crime, like school shootings, but small yet hurtful offenses like teasing, name-calling, rumor-spreading and fist fights. In a review of 130 studies of kids and teens, Iowa State University researchers found that violent video games increased the likelihood of aggression and decreased empathy. The meta-analysis appeared in 2010 in the journal Psychological Bulletin. [5 Ways to Foster Self-Compassion in Your Teen] Which teens are vulnerable? Of course, repeated exposure to violence in any environment has a deleterious effect, Gentile noted. â€Å"Seeing violence anywhere increases the risks that a child might become involved in aggression, whether as a perpetrator or a victim,† he said. But video games are phenomenal teachers. Players get immediate feedback and rewards for punishing competitors. And not only do games reward hostility, they train your brain to respond to real-life problems with aggression, research indicates. In fact, games can prime teens to react to slights with name-calling or pushing, instead of choosing to avoid confrontation. â€Å"So when I get bumped in the hallway, I don’t assume it’s an accident anymore,† explained Gentile. â€Å"What comes to mind first is to retaliate in some way. Those aren’t the only options you have, but we never think of them because what we see over and over in the media is ‘You killed my monster, now you must die.'† But psychologist Patrick Markey’s research suggests just some teens are susceptible to these effects. Markey found people withcertain personality traits — those who are highly neurotic, less agreeable and less conscientious — are those more likely to become hostile from gaming. The 2010 study appeared in the journal Review of General Psychology. â€Å"The truth of the matter is that most people can handle this media, but for some people with a select predisposition, these people might be a little more aggressive, more prone to an argument here and there,† said Markey, a professor at Villanova University in Pennsylvania. â€Å"The most interesting part is there is really no research that suggests video games have a different effect than TV or movies. It has empirically never been shown,† said Markey. â€Å"Any media is supposed to engage us emotionally, and video games are a form of media, a form of art even.† Recreational Gaming If all this hoopla surrounding a seemingly innocent pastime has you baffled, count me in. For people who view it as a source of entertainment, or even as a recreational activity, gaming spells out pure pleasure. Some may even wish to classify it as a brain workout. Human callowness is what leads us into making these hasty categories, for all that is pleasurable, is bound to suck our sanity in a whirlpool of addictions.  » When we speak of any recreational activity, we usually think of sharing, and online gaming is not too different. Gaming communities, at times, happen to be very closely bonded, with some interactions leading to lifelong relationships. Now, there certainly wouldn’t be this kind of outrage over youngsters bonding over sessions of football, isn’t it?  » Critics of gaming blame the overdose of violence that forms an integral part of certain games to the unruly behavior in players. But barring a few games, which indeed have a mature rating, the others do qualify as safe indulgences.  » Online gaming usually involves multiplayer games, and cooperation with partner players becomes an integral part of it. There is a distinct possibility of people bonding across countries and cultures, united by a common passion for gaming.  » One aspect which simply cannot be ignored is the positive effects of gaming on the player’s self-esteem. As the level of the games escalates, it calls for enhanced levels of skills, and surmounting these challenges gives the player a sense of achievement, and leads to confidence building.  » There are games which are meant to be enjoyed by the family, and when played together, they make for a few hours well-spent, and bring the members of the family closer, just as any other family activity would do.  » Games are looked at by some to be an outlet for their negative emotions. Pent-up frustration and anger makes way for a calmer mind when people play these games as a form of recreation, which otherwise would have had a negative effect on their relationships. Addictive Gaming So, where does it go wrong for online gaming, and why are they blamed for causing harm to young and old minds alike? The answer lies in the fine line which separates indulgence and overindulgence. It happens to people who blur the demarcation between games and life. When we think of gamers, the first image that comes to our mind is that of a nerd, holed up in a room, hunched up in front of a computer screen with fingers furiously tapping on a keyboard/joystick. These people have no clue whatsoever about what goes on around them; they lose all track of time, forget their hunger and personal hygiene, all for the sake of a mere game.  » The aftereffects of being excessive are for everyone to see. Since such people are usually isolated for extended periods, their confidence usually deserts them once they are not in the company of a computer. Frequent mood swings and temper issues are not unknown.  » Family members of such addicts are often heard lamenting about the amount of time these people give to their obsession, which strangely enough, makes them more rebellious.  » Lack of social interaction also leads to extreme awkwardness when they find themselves in the company of actual people. To say that they suffer from social phobias would not be an overstatement.  » Getting involved with the wrong kind of people online can inculcate wrong values in a person. They may refuse to respect people or use profanity, which leads them to be ostracized from society. At the very least, it does have some negative impact on their communication skills.  » As with any addiction, this one too will push players to cross any limit to protect their obsession. Parental interference in preventing this addiction is usually unwelcome, and we have had some disastrous examples of violence as a result of this.  » Certain games with their prejudiced notions on genders and races actually influence an addicted gamer’s mind. They tend to carry these prejudices into their real life, adversely affecting their existing relationships. Read more at Buzzle: http://www.buzzle.com/articles/how-does-online-gaming-affect-social-interactions.html Question QUESTION: 1. Do playing online games affect the academic performances of your students? 2. What do you observe to the students who are very active in playing online games? What their behavior? 3. How will you work as a counselor to stop them in playing online games, or just to lessen it? 4. How do you handle students who are not motivated to study instead they choose to devote their attention in playing online games? 5. What do you think are the reasons why they get hook in playing online games? 6. As an educator, what are the positive and negative effects of online games to your students? 7. What will be the effect to them if they continue to play those games? ANSWER: Hi Harold, Many of the video games out these days are very well done. That includes online games. They can be very alluring and once you get involved they can be very absorptive. Many of them are fun and very realistic. They should be treated like any activity and done in moderation. They can be huge time wasters so anyone playing them should be aware of that. As a counselor I wouldn’t discourage playing games. I would ask the person how involved they are how they interact with them. If they spend too much time, I would advise they look at that behavior. If I had a student who what adicted to playing games, I would treat it like all adictions. People can get hooked into these games because they provide a challenge; they are very realistic; and they are an opportunity to â€Å"pour† yourself into something. The positives are that they are an excellent change of behavior if you need that. The negative are that someone can let them get out of control and control their life. They can spend too much time playing. They can loose sleep. They can get addicted. I do not believe there is any long-term affects to playing the game itself. They are very real but they are not reality. If someone confuses them with reality, they have a worse problem then playing the game and that should be addressed. The long-term affects might be the residual behavior arising out of abusing them such as addiction, sleeplessness, other social problems related to too much activity. If you need further info or clarification, please write again. Graig :>) ———- FOLLOW-UP ———- QUESTION: 1. In your own words, how do you define online games or video games? 2. what can you say to those people or students who are playing online games?observation about thier manners and behavior? Case For Several research studies have been conducted that indicate video game addiction is real in around 10% of gamers who meet criteria for video game addiction. Grà ¼sser et al (2007) found that pathological gamers differed from regular gamers in terms of daily time spent playing, and had higher â€Å"expected relief of withdrawal symptoms when gaming,† and higher â€Å"craving due to the expectation of a positive outcome of gaming.† These are all characteristics which mirror those of of substance dependence. Skoric et al (2009) showed that video game addiction is independent of simply how much time is spent playing, and how engaged children are with the game. In their study, addiction tendencies were negatively related to scholastic performance, while no such relationship was found for either time spent playing games or for video game engagement. A similar pattern of video game addiction being negatively related to scholastic performance was previously found in a separate study by Chiu et al (2004). Charlton’s (2002) factor analysis provided support for computer addiction as a unique concept. This research demonstrated the importance of recognizing the specific characteristics of computer addiction, rather than simply adapting measures of pathological gambling, which are likely to overestimate the occurrence of computer addiction. Recognition of video game addiction would allow support services to be integrated into community addiction settings, and specific training to be provided to staff. This is particularly important given the high incidence of concurrent disorders among those with video game addiction. Case Against Video game playing may have several advantages. Proficiency in video games can develop the self esteem of the player. It can develop eye-hand coordination, and can have other educational features. More sophisticated games can help players to develop other skills, and recent developments have built in aspects of physical exercise — although this may have limited appeal to gamers. The reality of popular culture is that we are more and more dependent on technology. A generation ago, computers were complicated and difficult to use, but modern computers are more user-friendly, and are relatively easy and enjoyable for the majority of people to use. Video games allow people to have positive experiences of using computers, that can provide transferable skills for using computers for a variety of purposes. Bearing in mind the potential positive effects of video game playing, to label the activity an addiction without sufficient evidence and interpretive guidelines about what constitutes addiction (as opposed to benign or positive game playing) could deter many children and their parents who could possibly benefit from video games. This would be a mistake. There is wide variation in video games, and although some appear to have harmful effects, particularly through the promotion of violence and other anti-social behaviors, this is a function of the content of specific games, rather than a characteristic of video games per se. Video games as a medium have equal potential to develop positive social skills, or to provide benign forms of entertainment — although these may not be as easily marketable to kids. As with other addictions, there is a risk that a label like video game addiction could be used too liberally, without paying attention to other concurrent or underlying conditions, such as attentional problems, autism spectrum disorders, depression and anxiety disorders. These conditions have different treatments which might more effectively help the excessive game player. And video game addiction is vulnerable to the same criticism that all behavioral addictions are — that addictions are a chemical problem resulting from the intake of addictive substances, not a pattern of behavior. Where It Stands The APA is not saying that video game addiction does not exist, nor that it is not addiction, but simply that they are looking at the issue and won’t make a decision until the next edition of the DSM comes out in 2013. In the same release in which they withdrew their recommendation that video game addiction be recognized, the APA expressed serious concern about the consequences of excessive video game playing in children, stating: â€Å"Psychiatrists are concerned about the wellbeing of children who spend so much time with video games that they fail to develop friendships, get appropriate outdoor exercise or suffer in their schoolwork. Certainly a child who spends an excessive amount of time playing video games may be exposed to violence and may be at higher risks for behavioral and other health problems.† Therefore, whether or not video game addiction is acknowledged as a real addiction, or even as a mental health problem in and of itself, the APA is clear that excessive video game playing in children can be unhealthy, and can lead to other problems.